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Age of Dreams: what this game is

A simulator of travelling through liminal worlds inside a dream. First entry: what the game is, what it runs on, and what goes up here next.

A simulator of travelling through liminal worlds inside a dream.

Travel between portals, keep finding new clues as you go deeper into this strange dimension of the dream world, and, while trying not to lose your mind, look for the one door that leads out of this endless nightmare. Good luck!

About the game

Genre: sandbox, 3D, adventure, light horror.

Engine: Java / jMonkeyEngine.

Features: a crafting system of its own, random generation of varied world types with different events.

What it looks like right now

Every world is generated with its own name and number. Here are four of the ones that came up during testing.

Hollow Mezzanine 686 - pillars under an unfinished ceiling

Hollow Mezzanine 686 - pillars under an unfinished ceiling.

Grey Gallery 869 - a world where the geometry stayed transparent

Grey Gallery 869 - a world where the geometry stayed transparent.

Empty Corridor 827 - offices, pools and a portal

Empty Corridor 827 - offices, pools and a portal.

Vacant Ward 913 - the lights almost out

Vacant Ward 913 - the lights almost out.

What goes up here

This is where I will post devlogs and progress on the game.

I have a full-time job, so progress gets posted whenever I can manage it. The concept of the game and its mechanics may change drastically as development goes on.

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