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Age of Dreams
A simulator of travelling through liminal worlds inside a dream.
- Platforms
- PC, Windows, Linux
- Engine
- Java / jMonkeyEngine
- Status
- In development (v.1.2.0-alpha)
- Release
- TBA
Version 1.2.0-alpha
01
Project log
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Devlog 2: lighting and UI rework
Soft shadows and a day/night cycle, the first prototype of the interface, new items and a reworked world generator.
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Age of Dreams Devblog #1: the general concept of the game
Here I describe the general concept of the game
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Age of Dreams: what this game is
What the game is, what it is made with, and what goes up here next.
02
About the project
Sandbox, 3D, adventure, horror
Travel between portals, keep finding new clues as you go deeper into this strange dimension of the dream world, and - while trying not to lose your mind - look for the one door that leads out of this endless nightmare. Good luck!
I have a full-time job, so progress gets posted whenever I can manage it. The concept and the mechanics may change drastically as development goes on.
Features
- A crafting system of its own
- Random generation of varied world types
- Different events across the worlds
03
Work in progress
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The reworked main menu, with a news panel listing the latest devlog entries. -
A new world type - endless halls panelled in wood. -
One of the "natural" world types, out at the water. -
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A randomly generated world with the seed Hollow Mezzanine 686. -
A randomly generated world with the seed Grey Gallery 869. -
A randomly generated world with the seed Empty Corridor 827. -
A randomly generated world with the seed Vacant Ward 913.