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Space Station 2000

A roleplay simulator with hyper-realistic physics, air and electricity simulation.

Platforms
PC, Windows, Linux
Engine
Java / jMonkeyEngine
Status
In development (closed alpha)
Release
TBA
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Project log

No entries for this project yet.

02

About the project

Simulation, RP, Multiplayer

A 3D voxel remake of the Space Station 13 game. You play in first person on a space station and try to survive the round with other players, during which random events and incidents occur!

The station and (almost) everything in the game are fully interactable objects with physics, biology, realistic electricity systems, atmospherics, and gas simulation.

Launch info

Use the Client.exe (in Windows) or the Client.sh (in Linux) file to run the game. Use it to play in single-player and multiplayer mode.

To run the dedicated server use the Server.exe (in Windows) or the Server.sh (in Linux) file to host the server. Any additional information on how to run the dedicated server can be found in the ServerHelp.md file.

Credits and License

This project IS NOT affiliated with Space Station 13 or /tg/station. Tile, mob, object, item, and HUD sprites and sounds are from the /tg/station project and used under CC-BY-SA 3.0. This game is built on jMonkeyEngine (Java). See CREDITS.txt in the build file for details.

No LLM AI was used to create game graphics, animations, images or art. Some code in the game's source code may contain an assisted generative output from open-source LLM code generation tools.

Features

  • Multiplayer and round system
  • Deconstruction and construction. Almost any surfaces such as walls, floors, windows, ceilings can be taken apart and rebuilt with realistic physics responses to them
  • Combat system (including melee and gun combat)
  • Chat and radio system
  • The SS13 HUD, including original game mechanics like hand slots, intents, inventory and so on
  • Almost all items and objects from original /tg/ station are implemented (and more are being added!)
  • Realistic simulation of air, gases, and electricity. The station and (almost) everything in the game are fully interactable objects with physics, chemistry, biology, realistic electricity systems, atmospherics, and gas simulation.
  • Jobs/roles and various game modes (Extended, Traitor, Blob, etc.)
  • All mobs and animals from original /tg/ station
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Work in progress

  1. An early test build, with the atmospherics and electricity systems under test.