← Back to devlog

Devlog 2: lighting and UI rework

Soft shadows and a day/night cycle, the first prototype of the interface, new items and a reworked world generator.

Lighting

In this update I improved the global lighting system in the game, adding soft shadows and the light system itself. I also added a day and night cycle for some locations!

UI rework

This update added the first prototype of the main menu interface and of the game’s own UI (including the inventory system); the player is now also shown information about the current world for the first time (a short description of the seed). A debug menu on F1 was added as well. Resolution settings were added to the game settings.

New items

New items were added to the game, both cosmetic and not. For example, a chair was added: picking it up lets you remember the “seed” of the current world, so that you can return to it later by holding the chair while teleporting through a portal. Besides that, cosmetic items such as a street lamp and others were added.

New world generation system

The world generation system was almost completely reworked. For now this is still an early prototype, but locations now contain far more variety in generation types. New world types were also added - “natural” ones, with mountain landscapes, rivers, trees and plains.

Screenshots

Screenshot from Age of Dreams

Screenshot from Age of Dreams

Screenshot from Age of Dreams

Screenshot from Age of Dreams

Screenshot from Age of Dreams

  • #devlog